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In Game Description
Talisman of God
A metal crafted amulet which resembles the
symbol of God. Used to cast Miracles.
Availability
There are four ways you can get a Talisman of God.
- Start a character off as a Temple Knight or a Priest. Both of these Classes start with a Talisman of God.
- Go to 4-1 and continue through the stage, going up some stairs and killing skeletons as you go, until you come to the first fog gate. Before going through the gate, if you look to your right there will be a treasure behind a tree in the corner.
- Go to 5-1 and proceed up the stair till you reach the top. After reaching the top continue to dispatch of the enemy in front of you and a little further ahead on the railway. Continue forward till you see a ledge a bit below you where there appears to be a bridge standing up. Jump down here and kick the bridge down, after which you can proceed across, and after carefully killing the enemy in front of you, and pick up the treasure in front of you; the Talisman of God.
- Go to 5-1 or 5-2 and find the Filthy Woman and buy it from her for 5,000 souls. What a deal.
General Information
This most basic talisman will be the friend of any miracle users who do not wish to invest the time for a Talisman of Beasts or wish to do more damage with God’s Wrath.
To use Miracles, the following conditions must be met:
- You have learned a Miracle
- You have memorized the learned Miracle
- You have a Talisman equipped
- You have the MP required to cast the Miracle
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Upgrades
This talisman can not be upgraded.
Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. | |||||||||||||||||||||||||||||||||||
MagAdjust: | The Magic Power of the catalyst. This value scales with the user’s Magic stat, according to the catalyst’s Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic. | |||||||||||||||||||||||||||||||||||
MrclAdjust: | The Miracle Power of the talisman. This value scales with the user’s Faith stat, according to the talisman’s Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith. | |||||||||||||||||||||||||||||||||||
Damage: | ||||||||||||||||||||||||||||||||||||
Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. | |||||||||||||||||||||||||||||||||||
Weight: | The Weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. | |||||||||||||||||||||||||||||||||||
Requirements: | ||||||||||||||||||||||||||||||||||||
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). | |||||||||||||||||||||||||||||||||||
Damage Reduction %: |
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Special Notes:
- Allows casting of both Spells and Miracles, though Miracle power is less because of the Talisman of Beasts’ low Miracle assist.
- The HP drain of Cursed Weapon is diminished from 1% health drain per second to 1 HP drain per second when used without meeting the Magic stat requirement of the Talisman of Beasts. This is called a «Cracked» Talisman of Beasts and works well for melee players that utilize Cursed Weapon and non-scaling Spells/Miracles like Second Chance and Warding. You can however, use a regular Catalyst or Talisman for which you do meet the requirements and not suffer a penalty to your other Spells.
- Since the Talisman of Beasts has a C/C rating in Magic and Faith, Spell power scales with both stats. Spells will deal more damage when using a ToB with Magic 30 and Faith 30, as opposed to Magic 40 and Faith 20 or Magic 20 Faith 40 for instance.
As a general rule, if your Faith and Magic stats are equal then the Talisman of Beasts will deal roughly the same damage as the Insanity Catalyst with all spells except Light Weapon. At Magic 43 and Faith 43, the Talisman of Beasts begins to out damage the Insanity Catalyst, though from Magic 35 and Faith 35 and higher the two weapons have very little difference in damage output. ‘Pushing’ both Magic and Faith Stats in this way creates the «Pushed» Talisman of Beasts that is sometimes referred to.
Therefore, if you are pumping both Magic and Faith with Talisman of Beasts instead of just Magic with Insanity Catalyst, the damage per stat point is less. However at max stats Talisman of Beasts is still stronger than Insanity Catalyst.
Upgrades
This talisman cannot be upgraded
Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. |
MagAdjust: | The Magic Power of the catalyst. This value scales with the user’s Magic stat, according to the catalyst’s Stat Bonuses. Hence, the values displayed in the table are taken with 18 Magic. |
MrclAdjust: | The Miracle Power of the talisman. This value scales with the user’s Faith stat, according to the talisman’s Stat Bonuses. Hence, the values displayed in the table are taken with 18 Faith. |
Damage: | |
Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The Weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Requirements: | |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Damage Reduction %: |