Фазмалист как создать талисман

Enderal:Phasmalism

Talismans

Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn.

Crafting Talismans

Talismans are crafted at a Phasmalist Workbench.

In order to craft a talisman, one must:

  • Find and collect a soul using the Net of Souls talent
  • Have unlocked the Soul Smith talent that corresponds to the soul’s level
  • Meet the Enchanting skill requirement for the soul
  • Gather the ingredients for the talisman’s recipe

Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition’s equipment and combat style by using a Phasmalist Workbench. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the Summon Apparition talent.

Soul Level Soul Smith Talent Enchanting Skill Requirement
1 Novice
2 Apprentice 25
3 Adept 50
4 Expert 75
5 Master 90

Souls

Souls can be collected using the Net of Souls, the first talent in the Phasmalist memory tree. Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent’s level is high enough for the soul’s level, it can then be collected as a normal item, and will appear on the inventory as such.

Soul List

The souls available to The Prophet are:

Campsite near at the base of the waterfall upriver from the Old Dam Lookout.

In Ark Crypt, west of the room with the Ancestral Spirit.

Old Yogosh, in a cage at the room where Yogosh is.

Name
Soul FormID
Talisman FormID
Level Talisman Ingredients Strengths Location Image
1
  • Skull
  • Bone Meal
  • Petty Soul Gem (Filled)
  • Longbow
  • 3x Ectoplasm
  • Marksman
  • Light Armor
  • One-Handed
In Clearwater Cave.
2
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Oak Bow
  • Any Pyrean Armor
  • Bone Meal: 1x if a Gauntlet, 2x otherwise
  • Marksman
  • Light Armor
In Old Dothûlgrad, during the quest Deus Ex Machina. If you have completed the quest and cannot go back, use the command «coc AltDothulgradFactory» to teleport to the location.
3
  • Bear Pelt
  • Ectoplasm
  • Common Soul Gem (Filled)
  • Rune Bow
  • Marksman
  • Light Armor
In the western building of Northwind.
4
  • Endralean Sugar Braid
  • Greater Soul Gem (Filled)
  • Marksman
  • Light Armor
On Halfmoon Isle, during the quest The Lion’s Den.
5
  • Bone Meal
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Powder Barrel
  • Bow of the Righteous Path
  • Marksman
  • Light Armor
  • Heavy Armor
In a cage outside Thalgard, before the bridge leading to The Sun Fire.
1
  • Petty Soul Gem (Filled)
  • Bloody Skull
  • Iron Dagger
  • 2x Ectoplasm
  • 3x Bone Meal
  • One-Handed
  • Light Armor
  • Blocking
2
  • Ectoplasm
  • Wine
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-handed
  • Marksman
  • Elementarism
  • Light Magic
3
  • Skull
  • Glimmerdust
  • Common Soul Gem (Filled)
  • 40x Pennies
  • One-Handed
  • Marksman
  • Entropy
  • Psionics
  • Light Armor
On a Rhalâim corpse in an upstairs area partway through Old Aisolon.
4
  • Bone Meal
  • Ectoplasm
  • Amethyst
  • Scalpel or Scissors
  • Two-Handed
  • Light Armor
  • Marksman
In Castle Bleakstar during the quest Our Mark in this world.
5
  • Invisibility Potion (Standard)
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Dagger of the Righteous Path
  • 100x Pennies
  • One-Handed
  • Light Armor
  • Entropy
  • Psionics
  • Elementarism
1
  • Skull
  • Ectoplasm
  • Petty Soul Gem (Filled)
  • 2x Iron Ingot
  • 3x Bone Meal
  • Heavy Armor
  • Blocking
  • Two-Handed
  • One-Handed
Top of the northern tower of the Dual Towers
2
  • Skull
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Old Smuggler Retreat, next to the building at the edge of the dock.
3
  • Bone Meal
  • Common Soul Gem (Filled)
  • Keeper Longsword
  • Iron Ingot
  • One-Handed
  • Two-Handed
  • Blocking
  • Heavy Armor
4
  • Bone Meal
  • Lockpick
  • Greater Soul Gem (Filled)
  • Riverville’s Mead
  • Silver Steel Greatsword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Available during the quest Dark Chambers of our Mind.
5
  • Demon Heart
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Aeterna Battleaxe
  • One-Handed
  • Two-Handed
  • Blocking
  • Light Armor
  • Heavy Armor
On a balcony next to The Experimenter in Fortress Rockwatch.
1
  • Bone Meal
  • Fog Sponge
  • Ruined Book
  • Petty Soul Gem (Filled)
  • 3x Ectoplasm
  • Light Magic
  • Elementarism
  • Entropy
  • Psionics
In the lower level of Old Customs Facilities.
2
  • Ectoplasm
  • Paper Roll
  • Lesser Soul Gem (Filled)
  • Encyclopedia Arcana — Magic, Part I
Castle Goldenford, Keep, on the bed at the top of the castle
3
  • Bone Meal
  • Paper Roll
  • Quill
  • Common Soul Gem (Filled)
  • Spell Tome: Ice Spike (Rank II)
4
  • Fog Sponge
  • Inkwell
  • Greater Soul Gem (Filled)
  • Encyclopedia Arcana — Magic, Part II
  • 2x Ectoplasm
Mana Pond, At the boat with a skeleton and a chest in the puddle
5
  • Old Dynamo
  • Ghost Wrapping
  • Metal Ingot of an Ancient Nation
  • Grand Soul Gem (Filled)
6 None Everything Earned automatically when all 20 other souls are collected. ?

Phasmalist workbenches

In order to create or modify a talisman from collected souls, a Phasmalist workbench is required. These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns. Most of the time, these benches are located inside of caves or abandoned mines.

Location
Details
Enemies Remarks Image
In Riverville
  • Rats
Enter through the base of the chimney
In Yero’s House
  • Rats
Right in front of you when you descend the trap door to the cellar
In Ark, Undercity Barracks
  • none
On the right side coming from Undercity Main Cavern, opposite of Ash Head

There’s also a Shrouded Mage

High above the town

  • none
Right when you enter at the Myrade, walk the wiggly path to Maxus Tabaccus’ platform
In Ark

In the player home in the Ark Nobles Quarter

  • none
Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches
In Dal’Mercer’s Estate
  • Phasmalist Guardians
Accessible through the quest Our Mark in this world; can still be accessed after the quest
In Castle Bleakstar
  • Phasmalist Guardians
  • Fleshless ones
Accessible through the quest Our Mark in this World; can still be accessed after the quest
In the Rhalâta Temple
  • none
Accessible through the quest Dark Chambers of our Mind; can still be accessed after the quest
In Castle Dal’Galar, Research Room
  • Fleshless ones
Accessible through the quest Angel; might not be accessible after the quest

Summoning

After acquiring the Summon Apparition memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped. The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.

Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city’s boundaries. These effects can be negated with the Phasmalic Veil memory, which allows apparitions to be summoned and brought into cities.

Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their Arcane Fever increased in proportion to the amount of health that the apparition lost before dying. The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.

The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost. For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that’s how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.

Spectralizing

Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.

Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment. Other items such as potions, ingredients, or equipment that the apparition won’t use (because it is worse than the one they currently have), can be spectralized at no cost.

Regardless of the items being sent, every spectralization «session» has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.

The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected — for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%.

There is a special case with the enchant — it does nothing if given to apparition, but if the player has it then the apparition’s summon will have its stats increased by the enchant.

Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.

Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.

Skill 0-24: Can use only Novice spells

Skill 25-49: Can use Apprentice and Novice spells.

Skill 50-74: Can use Adept and weaker spells.

Skill 75-99: Can use Expert and weaker spells.

Skill 100: Can use Master and weaker spells.

(Note — as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)

Most one-handed weapons are marked as and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 — all items are enchantable):

Voice of the Forgotten

Combat Style

If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.

Offensive

Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.

Defensive

Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.

Ranged Preferred

Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.

Magic Preferred

Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell — like Death Spark.

Balanced

Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.

Transmute

The memory Transmutation unlocks the Talent «Transmute». It has a cooldown of 100/70/50 seconds depending on the used memory points. The talent is used on corpses. When used on a undead corpse, the player will receive an Ethereal Ectoplasm while a normal corpse yields a Transmuted Soulstone. Both of these items are intended to be used to pay for Spectralizing.
Verify me: Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for Spectralizing.
Note: Ethereal Ectoplasm can be used in Alchemy. It shares some (but not all) effects with normal Ectoplasm.

Memories

The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing — warrior, mage and rogue/assassin.

Источник

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